# Audio sources and credits

No audio from Team17 or the original Worms Armageddon distribution is included.

## Licensed sound packs

Kenney’s CC0 packs explicitly permit personal and commercial projects. Original downloaded licence notices are retained beside this file.

- [Impact Sounds](https://kenney.nl/assets/impact-sounds)
- [RPG Audio](https://kenney.nl/assets/rpg-audio)
- [Sci-fi Sounds](https://kenney.nl/assets/sci-fi-sounds)
- [Interface Sounds](https://kenney.nl/assets/interface-sounds)
- [Voiceover Pack (Fighter)](https://kenney.nl/assets/voiceover-pack-fighter)

The sheep, cow and pigeon recordings are offered by their respective authors under [CC0](https://creativecommons.org/publicdomain/zero/1.0/). Sources are listed per file below. They were obtained from each source page’s publicly available high-quality MP3 preview.

## Original generated voices and effects

The short cartoon voice lines were generated locally from original text with [Kokoro v1.0](https://huggingface.co/hexgrad/Kokoro-82M), whose model weights are Apache-2.0 licensed. Stock voice: `bm_george`, language `en-gb`, speed 1.1; pitch raised 9 semitones, high-pass at 130 Hz, low-pass at 8.5 kHz. No original game recording or voice clone was used. These voices are AI-generated.

Authoring tools: kokoro-onnx 0.6.1 (MIT), ONNX Runtime 1.29.0, Pedalboard 0.9.24, SciPy, NumPy and SoundFile. These tools and model files are not shipped with the game and are not required for playback.

Gunshots, movement squeaks and splash are original deterministic procedural synthesis: decaying filtered noise and sine/harmonic components, seeded with 43821. All game WAVs are mono, 24 kHz, 16-bit PCM, normalized to a maximum absolute amplitude of 0.78 with short edge fades. Some recordings are shortened for a single game event.

## Choral cue

`holygrenade.wav` is a 2.35-second extract from the Edison/Oratorio Chorus recording of Handel’s *Messiah*, May 1916, matrix 4433-A-1-1 (6-1), listed as public domain by Wikimedia Commons. It is a different recording from the original game’s sound. The source’s 8.25–10.6-second interval was filtered at 200 Hz–4.3 kHz and normalized. This historical recording and the initial voice direction remain subject to listening feedback. The simulation’s explicit chant delay matches the bundled clip length.

## File provenance

| File | Source / processing |
| --- | --- |
| `airstrike.wav` | kenney-scifi/Audio/spaceEngineLarge_000.ogg |
| `axe.wav` | kenney-rpg/Audio/chop.ogg |
| `bat.wav` | kenney-impact/Audio/impactPunch_heavy_000.ogg |
| `bell.wav` | kenney-impact/Audio/impactBell_heavy_000.ogg |
| `build.wav` | kenney-impact/Audio/impactWood_medium_000.ogg |
| `cowmoo.wav` | Zozzy, z-moo01.wav (CC0); https://freesound.org/people/Zozzy/sounds/59245/ |
| `death-pop.wav` | kenney-ui/Audio/drop_001.ogg |
| `donation.wav` | kenney-ui/Audio/confirmation_002.ogg |
| `drill.wav` | kenney-impact/Audio/impactMining_000.ogg |
| `explosion-1.wav` | kenney-scifi/Audio/explosionCrunch_000.ogg |
| `explosion-2.wav` | kenney-scifi/Audio/explosionCrunch_001.ogg |
| `flame.wav` | kenney-scifi/Audio/thrusterFire_002.ogg |
| `freeze.wav` | kenney-ui/Audio/glass_001.ogg |
| `gun-handgun.wav` | Original deterministic noise + decaying sine synthesis; seed 43821 |
| `gun-minigun.wav` | Original deterministic noise + decaying sine synthesis; seed 43821 |
| `gun-shotgun.wav` | Original deterministic noise + decaying sine synthesis; seed 43821 |
| `gun-uzi.wav` | Original deterministic noise + decaying sine synthesis; seed 43821 |
| `holygrenade.wav` | Edison/Oratorio Chorus, Handel Messiah, May 1916 (public domain), 8.25–10.6 s; https://commons.wikimedia.org/wiki/File:Messiah_Hallelujah_Chorus_1916.ogg |
| `jump-spring.wav` | Original rising/falling harmonic squeak synthesis |
| `mine-tick.wav` | kenney-ui/Audio/tick_001.ogg |
| `pickup.wav` | kenney-ui/Audio/confirmation_001.ogg |
| `pigeoncoo.wav` | 5ro4 / Alva Majo, pigeon territorial coo.wav (CC0), first 2 s; https://freesound.org/people/5ro4/sounds/649390/ |
| `release.wav` | kenney-rpg/Audio/cloth1.ogg |
| `rocket.wav` | kenney-scifi/Audio/thrusterFire_000.ogg |
| `rope.wav` | kenney-rpg/Audio/clothBelt.ogg |
| `rumble.wav` | kenney-scifi/Audio/lowFrequency_explosion_000.ogg |
| `select.wav` | kenney-ui/Audio/click_001.ogg |
| `sheep-flight.wav` | kenney-scifi/Audio/spaceEngineSmall_000.ogg |
| `sheepbaa.wav` | Yuval, sheep bleat outdoors (CC0), 1.3–2.4 s; https://freesound.org/people/Yuval/sounds/210511/ |
| `splash.wav` | Original filtered noise + falling bubble-tone synthesis; seed 43821 |
| `sudden-death.wav` | kenney-fighter/Audio/sudden_death.ogg |
| `teleport.wav` | kenney-scifi/Audio/forceField_000.ogg |
| `throw.wav` | kenney-rpg/Audio/knifeSlice.ogg |
| `torch.wav` | kenney-scifi/Audio/thrusterFire_001.ogg |
| `voice-attack.wav` | Kokoro v1.0 bm_george; +9 semitones; Catch this! |
| `voice-death.wav` | Kokoro v1.0 bm_george; +9 semitones; Oh, crumbs. |
| `voice-firepunch.wav` | Kokoro v1.0 bm_george; +9 semitones; Have some of that! |
| `voice-hurt-1.wav` | Kokoro v1.0 bm_george; +9 semitones; Ow! Watch it! |
| `voice-hurt-2.wav` | Kokoro v1.0 bm_george; +9 semitones; That's my good side! |
| `voice-hurt-3.wav` | Kokoro v1.0 bm_george; +9 semitones; Oof! |
| `voice-incoming.wav` | Kokoro v1.0 bm_george; +9 semitones; Heads down! |
| `voice-jump-1.wav` | Kokoro v1.0 bm_george; +9 semitones; Hup! |
| `voice-jump-2.wav` | Kokoro v1.0 bm_george; +9 semitones; Wheee! |
| `voice-kamikaze.wav` | Kokoro v1.0 bm_george; +9 semitones; Bad idea! |
| `voice-pickup.wav` | Kokoro v1.0 bm_george; +9 semitones; Mine now! |
| `voice-turn-1.wav` | Kokoro v1.0 bm_george; +9 semitones; Right! Let's make a mess! |
| `voice-turn-2.wav` | Kokoro v1.0 bm_george; +9 semitones; Stand back. I've got a plan! |
| `voice-win.wav` | Kokoro v1.0 bm_george; +9 semitones; Still wriggling! |
| `walk-1.wav` | Original rising/falling harmonic squeak synthesis |
| `walk-2.wav` | Original rising/falling harmonic squeak synthesis |
